AI Insights · Timothy · October 2021
Top 5 Basketball Games on iOS in the US - Q3 2021
Discover the performance trends of the top 5 basketball games on iOS in the United States during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 basketball games on iOS in the United States demonstrated varying performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Block'em All by Rollic Games showed significant fluctuation in its weekly downloads, peaking at approximately 303K in mid-July and then stabilizing around the 25K mark towards the end of September. The game’s weekly revenue reached a high of $237 in early August before tapering off to around $28 by the end of the quarter. Active users also saw a notable peak at 400K in late July, declining to around 56K by the close of September.
NBA 2K Mobile Basketball Game from 2K maintained a steady revenue stream, peaking at $259K in early August. Weekly downloads fluctuated, with a high of 82K in mid-July and a low of 44K in late August. Active users remained relatively stable, averaging around 250K throughout the quarter.
Wet Hoops by Voodoo saw its highest weekly downloads at 64K in mid-August, followed by a downward trend to around 8K by the end of September. The game did not generate any revenue during this period. Active users peaked at 86K in mid-August and declined to approximately 28K by the end of the quarter.
Basketrio: Allstar Streetball, published by ALL9FUN LTD., experienced a significant drop in weekly downloads from 136K at the end of June to about 5K by the end of September. Revenue followed a similar downward trend, starting at $101K and decreasing to $36K by the end of the quarter. Active users saw a significant decline from 97K in early July to around 35K by the end of September.
Dribble Hoops by Voodoo displayed consistent performance in weekly downloads, peaking at 41K in late July and then stabilizing around 15K by the end of September. Revenue remained modest throughout the quarter, with a high of $191 in early July. Active users peaked at 89K in mid-August, gradually declining to approximately 42K by the end of the quarter.
For more insights and detailed analytics, visit Sensor Tower.